using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Video;
public class Loader : MonoBehaviour {
public string assetBundleName;
public GameObject videoPlane;
public GameObject imagePlane;
// Use this for initialization
void Start () {
//StartCoroutine(InstantiateVideoClip());
}
// Update is called once per frame
void Update () {
CloudContentLoader loader = GameObject.Find("System").GetComponent<CloudContentLoader>();
if (loader.IsDone)
{
if (Input.GetKeyDown("space"))
{
AssetBundle bundle = loader.GetAssetBundleByKey(assetBundleName);
PlayVideoClip(bundle.LoadAsset<VideoClip>("Video"));
DisplayImageFile(bundle.LoadAsset<Texture2D>("Image"));
Debug.Log("[Loader] " + assetBundleName + " is loaded");
}
}
}
void PlayVideoClip(VideoClip videoClip)
{
var VideoPlayer = videoPlane.GetComponent<VideoPlayer>();
VideoPlayer.clip = videoClip;
VideoPlayer.Play();
}
void DisplayImageFile(Texture2D image)
{
var material = imagePlane.GetComponent<Renderer>().material;
material.SetTexture("_MainTex", image);
}
}
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Video;
public class Loader : MonoBehaviour {
public string assetBundleName;
public GameObject videoPlane;
public GameObject imagePlane;
// Use this for initialization
void Start () {
//StartCoroutine(InstantiateVideoClip());
}
// Update is called once per frame
void Update () {
CloudContentLoader loader = GameObject.Find("System").GetComponent<CloudContentLoader>();
if (loader.IsDone)
{
if (Input.GetKeyDown("space"))
{
AssetBundle bundle = loader.GetAssetBundleByKey(assetBundleName);
PlayVideoClip(bundle.LoadAsset<VideoClip>("Video"));
DisplayImageFile(bundle.LoadAsset<Texture2D>("Image"));
Debug.Log("[Loader] " + assetBundleName + " is loaded");
}
}
}
void PlayVideoClip(VideoClip videoClip)
{
var VideoPlayer = videoPlane.GetComponent<VideoPlayer>();
VideoPlayer.clip = videoClip;
VideoPlayer.Play();
}
void DisplayImageFile(Texture2D image)
{
var material = imagePlane.GetComponent<Renderer>().material;
material.SetTexture("_MainTex", image);
}
}