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Minggu, 14 Oktober 2018

Login with Facebook

20.03 Posted by Dicky Rachmat Iskandar No comments
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using Facebook.Unity; public class FBscript : MonoBehaviour { public GameObject DialogLoggedIn; public GameObject DialogLoggedOut; public GameObject DialogUsername; public GameObject DialogProfilePic; void Awake() { FB.Init (SetInit, OnHideUnity); } void SetInit() { if (FB.IsLoggedIn) { Debug.Log ("FB is logged in"); } else { Debug.Log ("FB is not logged in"); } DealWithFBMenus (FB.IsLoggedIn); } void OnHideUnity(bool isGameShown) { if (!isGameShown) { Time.timeScale = 0; } else { Time.timeScale = 1; } } public void FBlogin() { List<string> permissions = new List<string> (); permissions.Add ("public_profile"); FB.LogInWithReadPermissions (permissions, AuthCallBack); } void AuthCallBack(IResult result) { if (result.Error != null) { Debug.Log (result.Error); } else { if (FB.IsLoggedIn) { Debug.Log ("FB is logged in"); } else { Debug.Log ("FB is not logged in"); } DealWithFBMenus (FB.IsLoggedIn); } } void DealWithFBMenus(bool isLoggedIn) { if (isLoggedIn) { DialogLoggedIn.SetActive (true); DialogLoggedOut.SetActive (false); FB.API ("/me?fields=first_name", HttpMethod.GET, DisplayUsername); FB.API ("/me/picture?type=square&height=128&width=128", HttpMethod.GET, DisplayProfilePic); } else { DialogLoggedIn.SetActive (false); DialogLoggedOut.SetActive (true); } } void DisplayUsername(IResult result) { Text UserName = DialogUsername.GetComponent<Text> (); if (result.Error == null) { UserName.text = "Hi there, " + result.ResultDictionary ["first_name"]; } else { Debug.Log (result.Error); } } void DisplayProfilePic(IGraphResult result) { if (result.Texture != null) { Image ProfilePic = DialogProfilePic.GetComponent<Image> (); ProfilePic.sprite = Sprite.Create (result.Texture, new Rect (0, 0, 128, 128), new Vector2 ()); } } }

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