using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoadAssets : MonoBehaviour {
IEnumerator Start()
{
string uri = Application.persistentDataPath + "/myassetbundle";
WWW www = new WWW (uri);
yield return www;
var bundle = AssetBundle.LoadFromFile(uri);
var prefab = bundle.LoadAsset<GameObject>("Sphere");
Instantiate(prefab);
}
}
using System.Collections.Generic;
using UnityEngine;
public class LoadAssets : MonoBehaviour {
IEnumerator Start()
{
string uri = Application.persistentDataPath + "/myassetbundle";
WWW www = new WWW (uri);
yield return www;
var bundle = AssetBundle.LoadFromFile(uri);
var prefab = bundle.LoadAsset<GameObject>("Sphere");
Instantiate(prefab);
}
}