Portal belajar membuat aplikasi Augmented Reality dan Virtual Reality

Rabu, 13 Desember 2017

Load Assetbundle

18.11 Posted by Dicky Rachmat Iskandar No comments
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LoadAssets : MonoBehaviour {

IEnumerator Start()
{
string uri = Application.persistentDataPath  + "/myassetbundle";       
WWW www = new WWW (uri);
yield return www;
var bundle = AssetBundle.LoadFromFile(uri);
var prefab = bundle.LoadAsset<GameObject>("Sphere");
Instantiate(prefab);
}

}

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