using System.Collections.Generic;
using UnityEngine;
public class FillScreen : MonoBehaviour {
public Camera cam;
void Update()
{
float pos = (cam.nearClipPlane + 0.01f);
transform.position = cam.transform.position + cam.transform.forward * pos;
float h = Mathf.Tan(cam.fieldOfView * Mathf.Deg2Rad * 0.5f) * pos * 2f;
transform.localScale = new Vector3(h * cam.aspect, h, 0f);
}
}
0 komentar:
Posting Komentar