using UnityEngine;
using System.Collections;
public class Rotasi : MonoBehaviour
{
float rotSpeed = 1000;
void OnMouseDrag()
{
float rotY = Input.GetAxis("Mouse X") * rotSpeed * Mathf.Deg2Rad;
transform.Rotate(0, 0, -rotY, Space.Self);
float rotY = Input.GetAxis("Mouse Y") * rotSpeed * Mathf.Deg2Rad;
transform.Rotate(0, -rotY, 0, Space.Self);
}
}
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